I'm doing engineering in the instance.

Chapter 43 - Common Pattern of the 3 Dungeons



Chapter 43 - Common Pattern of the 3 Dungeons

He was not asleep.

He thought he would fall asleep—three instances, and most recently, nearly sixty hours of intense work in #003; the fatigue should have been enough to keep him awake. But he leaned back in his chair, closed his eyes, and waited for about twenty minutes, and nothing happened.

It's not that I can't sleep, it's that my mind keeps racing.

This is a habit he developed on construction sites. During the final stages of a project, before final acceptance, he would often lie in bed, going through the entire process, looking for loopholes, omissions, and those points that "seemed fine but just felt off." That state wasn't insomnia; it was "an engineer's wrap-up anxiety"—not anxiety, but the system constantly running background checks that wouldn't stop.

This is his current state.

He opened his eyes, picked up the memo, turned to a blank page, and wrote a line:

"Three copies, finalizing and organizing."

He conducted numerous "multi-project horizontal comparisons" on construction sites.

It wasn't because someone asked him to; it was because he found it useful: when you're working on three or more projects simultaneously, you start to discover "common problems across projects"—not unique to any one project, but structural problems prevalent across this type of project. Finding these common problems is far more efficient than solving the specific problems of each project individually.

He's doing the same thing now.

Three copies, #001, #002, and #003. He opened the memo on the table in his personal space, mentally reviewed the main information of the three copies, and then began to look for commonalities.

Round 1: Rule Structure.

The rules for #001 are as follows: four explicit rules, odd-numbered rules. Even-numbered rules are blank, without content, waiting to be filled in—this is the structure he spent a lot of time figuring out in #001. The explicit rules are the framework, while the implicit rules can only be discovered through on-site verification.

The rule structure of #002 is similar: there are explicit rules and implicit rules, and the implicit rules also need to be verified on-site.

#003 also has this structure. There are four explicit rules, plus several implicit rules that can only be discovered on-site—surf cycle, steel maggot vibration perception saturation, and concrete area vibration attenuation coefficient.

In his memo, he wrote: "Common feature of rule structure: explicit rules provide a framework, while implicit rules require on-site verification."

Then he paused, thought for a moment, and added a line at the end: "The existence of implicit rules is not a design flaw, but a design intention."

He had this inference after the #001 settlement, but at that time there was only one data point, so it wasn't certain enough. Now that all three replicas have the same structure, the confidence level of this inference is much higher.

Designers don't just write down the rules and tell you to follow them. They give you the framework and then see if you can find the things that weren't written down on-site.

He wrote in his memo: "The existence of implicit rules = on-site capability test, not incomplete information. To be verified: #004 Whether the rule structure continues this pattern."

Round Two: Threat Entity Perception Mechanisms.

This is the most interesting commonality he found.

The factory supervisor of #001: Perception = Vibration transmission. Step frequency, force, and rhythm are all transmitted through the ground. It has extremely low sensitivity to vision and sound, but is extremely sensitive to vibration—he verified this in #001. A uniform step frequency below the threshold can pass, but an uneven step frequency will trigger even at a very low volume.

#002's Crawler: Perception = Light Source Intensity. Avoid strong light, no reaction in weak light, and movement is unaffected in complete darkness—this is the information on the note, and also the first unspoken rule they verified on-site.

#003 Steel Maggot: Sensing = Vibration Transmission. Similar to factory monitoring, but with a key difference: when a surge occurs, vibration saturates, and sensing fails; this is the moving window.

He wrote these three points side by side in his memo, then drew a vertical line next to them, and wrote on the right side of the line: "Common points: The perception mechanism is singular, the perception mechanism has blind spots, and the blind spots can be exploited."

This is no coincidence.

Three copies, three different threat entities, three different perception mechanisms, but all share the same structural characteristics: a single perception dimension and exploitable blind spots.

He had witnessed real dangers on construction sites: truly dangerous things are often the kind you can't see through at all—they have no patterns, no blind spots, and no predictable behavior. But the threat entities in these three copies are all entities whose blind spots can be analyzed, predicted, and exploited.

He wrote this idea in a memo: "Threat Entities - Commonality Two: Their perception mechanisms have a physical basis, blind spots, and can be exploited. Inference: The design logic of the replicas is not 'to kill you,' but 'to let you find a solution.' To be verified: Does #004 threat entity continue this pattern?"

Then he drew a square bracket next to the line of text and wrote a question mark inside the bracket.

He wasn't entirely certain about this conclusion. Eight people died in #003; those weren't casualty figures for "helping you find the solution," but rather the real cost. But he also knew that "helping you find the solution" and "deaths" weren't contradictory—the designers intended for "someone to find the solution," not "everyone to find the solution."

He added a line next to the square brackets: "'Let you find the solution' ≠ 'Everyone can find it.' The designer's preset success rate is unknown."

The third round: artificially implanting information.

This is the most uncertain, but also the most important, common ground that he finds most important.

#001: Drawing G. Floor plan of B1, origin unknown, not a copy of the natural physical laws, not a constitutive rule system, something left behind by someone or some entity in #001.

#002: A note. This illustrates the crawler's behavior pattern; its origin is also unknown, it doesn't belong to natural laws, and it's also a case of "someone leaving something here."

#003: Three designer symbols. P3 inner wall, embedded in concrete structure, not part of construction standards, not part of copy rules, these three things were placed there by someone at a certain point in time.

He wrote these three points in his memo, then paused, put down his pen, and looked at them for a while.

These are three independent copies, three different scenes, and three different physical environments. But in each copy, there is a message that "does not belong to the laws of nature or the constitutive rule system," as if someone deliberately left it behind.

This is no coincidence.

In his memo, he wrote: "Artificially implanted information - Commonality three: Each copy contains at least one piece of artificially implanted information, the source of which is unknown, but they share a common characteristic - they do not belong to the natural laws of the copy, but rather to 'someone left something here'."

He then wrote a line of inference below: "Inference: The implanter may be the same entity, or the same type of entity. Whether the G drawing/note/designer symbol comes from the same source—to be verified, cannot be confirmed under the current data conditions."

He paused on the line "Unable to confirm under current data conditions".

Engineers are accustomed to not writing conclusions without evidence. But engineers also have another habit: to list "hypotheses that cannot be confirmed but are worth tracking" separately and put them in the "high priority to be verified" column, waiting for the next data point.

He moved this hypothesis to the "High Priority to Verify" category.

---

The fourth round: "The Third Way".

He coined this word himself in #001 because there wasn't a better way to express it at the time, so he just used it for now.

The third path for #001: Avoid the explicit rules and find the factory's vibration blind spot, then complete the clearance within that blind spot window. This path is not in the rules, nor in any written instructions; it was deduced by him while observing on-site.

The third path for #002: Avoid direct confrontation, find the crawler's blind spot in terms of light perception, and use the route information provided by the note to complete the level in the dark.

The third route for #003: Avoid the steel structure route (vibration transmission), build a passage using elevated wooden planks, bypass the vibration transmission path, and complete the level in the blind spot of the steel maggots.

He wrote these three points side by side in his memo, and then added next to them: "Third Path - Common Point Four: Each copy has an unconventional solution that is 'not in the rules and needs to be found on-site'."

He paused after that line, thought for a moment, and added: "The existence of the 'third way' suggests that the copy designer anticipated someone would find it. Or: The designer didn't anticipate it, but allowed it to exist."

He couldn't rule out either of these possibilities.

If the designers anticipated this, then the "third path" is part of the design, a route prepared for a specific type of player. If the designers didn't anticipate this, then the "third path" is a loophole in the rules system, a gap through which players' engineer-like thinking has slipped in.

He didn't know which was more accurate. But he knew that whichever it was, he would keep searching.

Fifth round: Moral interrogation point.

This was the part where he paused the longest during the process of organizing the materials.

The moral dilemma of #003: The amount of concrete curing agent used is limited, and the choice between clearing the passage and preserving the emergency is logically sound, with no absolute right or wrong—but the constitutive record records his choice tendency.

He first discovered this mechanism in #003. Before that, he hadn't noticed that the constellation recorded moral choices. He thought the constellation only recorded the results of actions, not the choice process. But the settlement data in #003 showed that the constellation had a separate record for "maintenance agent usage decisions," distinct from skill data and route data.

This is the first data point.

One data point is not enough to establish a "common pattern". He wrote in the memo: "Moral interrogation node - to be confirmed: Only #003 is recorded, it is impossible to confirm whether it is a cross-replica common pattern. Data point #004 is needed."

Then he added a line below this: "Basis for inference: The trigger condition for #003 moral interrogation node is 'limited resources + multiple solutions are all reasonable,' which is a common structure in engineering projects. #004 may be reproduced."

He rated the confidence level of this inference as 40%.

Not high enough, but worth following.

He flipped back to the first few pages of the memo and listed the conclusions of the five rounds of revision:

Commonality 1: Explicit rules provide a framework, implicit rules require on-site verification, and the existence of implicit rules is a design intention.

Second commonality: Threat entity perception mechanisms have a physical basis, have blind spots, and can be exploited.

Third commonality: Each copy contains at least one piece of information that was artificially inserted, the source of which is unknown, and the inserter may be the same entity.

Fourth commonality: Each instance has a "third path," an unconventional solution that is not part of the rules.

To be confirmed: Moral interrogation node, only data point #003, requires verification by #004.

He read through the five points and then wrote a line at the top:

"Cross-copy pattern hypothesis - pattern certainty: 60%"

60%.

He's on the construction site. If a plan has a 60% confidence level, he'll continue to move forward, but he'll also prepare alternative plans at the same time, because there's still a 40% chance that he's miscalculated.

He now operates on the same logic: a 60% confidence level is enough to support his continued use of this analytical framework, but not enough for him to regard it as a definitive conclusion.

He added a line after "60%": "More data needed. #004".

He closed the memo and placed it on the table, then pulled over the toolbox, opened the lid, and checked its contents.

Iron testing hammer. Class insignia, Tier 1, dark bronze-iron color, two centimeters square, currently pressed against the toolbox's inner wall, temperature close to room temperature. Three designer symbols, each about one centimeter, with fine lines on the surface, material unknown, showing a very slight metallic sheen under the personal space's lighting. "Steel Maggot Behavior Record" prop, paper, with water stains on the edges, found next to the concrete curing agent bucket in #003.

Six things.

He has a habit on construction sites: before heading to the site, he always checks the contents of his toolbox. It's not because he's worried about missing anything, but because the act of checking itself gets him into work mode. His foreman, Old Li, used to say, "You only start thinking after you've touched everything."

He's touched it all now, and his mind is definitely working.

He focused his attention on the three designer symbols.

After settling the score for #003, he put the three pieces into his toolbox, instinctively thinking, "This is worth keeping," but without having a chance to examine them closely. Now he takes one of them out, places it on the table, and looks at it closely for a while.

The lines and patterns were regular, not random. He looked at them for about two minutes and couldn't figure out their specific meaning, but he could confirm that they weren't decorative patterns. They were more like components of some kind of symbolic system, like annotations on engineering drawings—you might not understand a single annotation, but it must be part of a complete system.

He put the symbol back in the toolbox and added a line to his memo: "Designer Symbol - To be verified: Are the three symbols part of the same symbol system? Do they come from the same source as drawing G and strip #002? Cannot be verified under the current conditions."

Then he closed the toolbox.

He waited for a while longer in his personal space.

No signal.

#004 received no warning, no countdown, and no summoning prompt. The number C-0047 on the inside of his wrist remained unchanged, and no new content appeared on the familiar on the table.

While waiting, he went through the organization he had just done again, checking for any omissions.

There was one thing he didn't write in the memo, but he kept thinking about it.

Three dungeons, with completion ratings of SS, S, and S.

He hadn't thought about specifically studying the rating logic, but when he put these three ratings together, he couldn't help but wonder: what's the difference between SS and S?

#001 is SS, and #002 and #003 are S.

#001他是单独通关,#002和#003是团体通关。这可能是一个变量。但#001的通关方式也更接近「完全掌握规则结构后的精确执行」,而#002和#003都有更多的即兴成分,有更多的「计划失效、当场重算」的节点。

He wasn't sure what the rating logic was. Maybe it was time, maybe it was wear and tear, maybe it was some dimension he hadn't yet discovered.

He wrote in his memo: "Rating Logic - To be verified: The source of the SS vs S gap is unknown. Variable candidates: individual/group, completeness of rule mastery, accuracy of plan execution, and losses. Current data is insufficient to differentiate."

Then he put down his pen and closed the memo.

He leaned back in his chair and closed his eyes.

This time, he fell asleep.

He didn't know how long he had slept in his personal space—a space without windows or natural light, so he couldn't tell time by the light. He was awakened by a slight vibration on the inside of his wrist, a familiar sensation, like a familiar alarm clock, gentle but accurate.

He opened his eyes and looked down at his wrist.

Below C-0047, there is an extra line of text.

"Trials #004 - Summoning Confirmed - Countdown 72:00:00 - Please prepare."

He stared at the line for about five seconds, then picked up his memo, flipped to the "Pending Verification" section, crossed out "#004: When to start? (Asked once, no answer. Continue to wait.)" and wrote a new line next to it:

"#004: 72 hours later."

Then he closed the memo, placed the toolbox in the center of the table, took out the iron testing hammer, and placed it next to the toolbox.

72 hours.

His favorite saying on the construction site was from his foreman, Lao Li: "The site waits for no one, but it will also come to you."

He now understands the other half of that statement.

It won't fail to show up. But when it does, you'd better be the one who's prepared.

He held the testing hammer in his hand and felt the weight of the handle—it was made of iron, about four hundred grams. The texture of the handle had been worn smooth by him, a mark from using it on three dungeons.

He put the testing hammer back in the toolbox, closed the lid, and wrote a line on the last page of his memo:

"#004 Preparation Checklist: Rule Structure Analysis Framework ✓, Threat Entity Perception Mechanism Analysis Framework ✓, Human-Injected Information Retrieval Habits ✓, Moral Questioning Node Prediction Framework (To be improved)."

He then put the memo into the toolbox, stood up, and stretched his shoulders.

72 hours.

enough.


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